Back to Basics with the Famous Donut
I recently hopped on Twitch to spend some quality time with the "rite of passage" for every 3D artist: the famous Blender donut tutorial. While I’ve spent plenty of time in the software before, I felt it was time for a proper refresher to tighten up my workflow and shake off the cobwebs. There’s something incredibly meditative and rewarding about following a structured guide, and doing it live on stream added a great layer of community engagement to the learning process. It served as the perfect reminder of how powerful and accessible Blender has become, even for those of us who have been around the block a few times.
Expanding the Skillset
One of the highlights of this deep dive was stepping outside my typical game-dev comfort zone. Usually, my focus is strictly on low-poly efficiency and export-ready meshes, but this time I leaned into areas I often neglect, such as complex procedural texturing and high-end lighting and rendering. Working with nodes to create realistic dough and glossy icing felt like a breath of fresh air compared to my usual routine. It’s been a long time since I’ve sat down to really dial in a Cycles render, and seeing those realistic shadows and reflections come to life was a great reminder of the artistic side of asset creation.
From Virtual to Physical
The project didn't just stay on the screen, though I decided to take the donut into the physical realm by 3D printing my creation. Surprisingly, despite all my work in 3D modeling, I had never actually printed something I’d built from scratch before. Holding a physical manifestation of my digital work was an awesome experience and a fun milestone. Looking ahead, I’m excited to apply these brushed-up skills to the actual game assets I’m developing. I’m also planning to add Adobe Substance to my toolkit soon to level up my texturing game even further. You can check out the full creation process in the stream highlights in this post.