Derek Warner Derek Warner

Back to Basics with the Famous Donut

In this devlog, I head back to basics with the famous Blender donut tutorial to sharpen my skills in procedural texturing and 3D printing before diving into new game assets.

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Derek Warner Derek Warner

Labor or Judgment

The conversation around AI in the game industry is often framed as "robots taking jobs," but the reality is more about a shift in where we spend our energy. I recently saw a perspective from a Blender creator that really changed how I view these tools.

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