Back to Basics with the Famous Donut
In this devlog, I head back to basics with the famous Blender donut tutorial to sharpen my skills in procedural texturing and 3D printing before diving into new game assets.
Labor or Judgment
The conversation around AI in the game industry is often framed as "robots taking jobs," but the reality is more about a shift in where we spend our energy. I recently saw a perspective from a Blender creator that really changed how I view these tools.