Neuroshift Games: A New Chapter (and an AI Experiment)
Neuroshift Games is officially live! Or, at least, the foundation is laid.
I decided to launch this new banner as a dedicated space to showcase my work, document my progress, and share the journey. I’ve just set up the social accounts and will be streaming game dev sessions on Twitch soon. When you’re deep in the weeds of development, it’s easy to lose perspective. I wanted a way to step back, see the big picture, and connect with other devs while creating a tangible record of my evolving skillset.
It’s no secret that the games industry is in a volatile place right now. Between the mass layoffs and general instability, things feel heavy. But I’ve always believed that during the "slow" periods, like the one I’m in now between interviews, the best move is to sharpen the tools.
Why Unity?
After 23 years in the business, I’ve bounced between plenty of engines. I spent the bulk of my career in Unreal, alongside a fair share of proprietary tech like Frostbite, but I’ve actually never had the opportunity to dive into Unity. It felt like the perfect time to branch out and add another engine to my belt.
The second reason? AI. There’s a lot of noise right now about AI taking jobs versus being a legitimate tool for creators. I’m genuinely curious: is having AI assist with Unity code actually reliable, or is it just a shortcut to a project-ending P1 bug? I’ve lined up a few tutorials for the week to find out.
The Process
Learning a new engine usually clicks pretty fast for me given my background, so I’m treating this like the start of any other major project. To get ahead of the curve, I’ve already been experimenting with AI generators to create placeholder assets. Honestly, the results were surprisingly solid. With just a few minor tweaks in Photoshop, I had some really compelling pieces to work with.
What’s Next?
For these first few prototypes and tutorials, I’m not worried about "shipping" or hitting a final polish. The goal is pure exploration: learning the engine and testing the limits of AI integration. In the meantime, I’m dumping fresh game concepts onto a Miro board, letting the designs bake while I get comfortable with the technical side.
I’m excited to see where this goes and to share the findings, good, bad, or buggy, with all of you.
Below are my links to my socials for this project. Updates coming soon!